Valve has published a 2020 Year in Review blogpost about Steam, and what everyone’s been doing with it. It begins by acknowledging the unique circumstances we’re all living through, and that these have to be factored into last year’s exceptional figures.
“While Steam was already seeing significant growth in 2020 before COVID-19 lockdowns, video game playtime surged when people started staying home, dramatically increasing the number of customers buying and playing games, and hopefully…